elf (
elf) wrote in
glitches_of_ur2013-05-30 10:03 am
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Glitchy guild in TUG
TUG got its Kickstarter funding (has a few hours left, if anyone wants to join, and apparently there'll be paypal options soon), and despite a few dust-ups in the forums, a few of us are content that the devs are listening to the options some of us want: agendered characters, in-game disabilities, characters of color, and the ability to pick settings to opt out of player-vs-player combats.
I've started a Glitchy guild. I have no idea what a "guild" really does in MMORPGs, but I at least want the option of distributing appropriate emblems to former glitchen so we can recognize each other.

The ancient and noble guild of Tree-Petters, who long have wandered the multiverse since the season of Candy in the Year 26, are happy to have found a new potential home. Eschewing both the joys and dangers of interpersonal combat, the guild focuses on exploration, crafting, and the mental arts of meditation and teleportation (which may not actually be possible, but we'll keep trying).
We focus on wildlife preservation and cultivation of resources for the benefit of all, although we're not above a bit of borrowing from other people's gardens when we're in a hurry. (However, stealing other players' pigs, especially if they've been named, is just mean. We don't condone such rookish behavior.) Some guild members may specialize in construction and tinkering; others may focus on herbal extracts; toys and feasts will both be encouraged. We will throw epic parties, and bake pies to give to random strangers. Our golems will be trained to address Seeds as "Madamsir," and they will occasionally hand out gifts to visitors to our homes.
We will wander the realms, build giant shrines on hillsides, gather fireflies in jars, play music for crabs, go on underwater quests, and help each other dig peat from bogs. We will harvest ice to make exotic cocktails. We will chase bats and mine sparkly stones. We will make amazing art with materials nobody thought were art supplies. We will reach out to our lost kindred, and to new kindred who have never visited the sleeping giants.
We may not keep detailed membership lists, but we'll probably wear emblems so we know each other when we meet.
Feel free to correct my Latin, which was done with the help of Google Translate; I know how accurate that's likely to be.
I've started a Glitchy guild. I have no idea what a "guild" really does in MMORPGs, but I at least want the option of distributing appropriate emblems to former glitchen so we can recognize each other.

The ancient and noble guild of Tree-Petters, who long have wandered the multiverse since the season of Candy in the Year 26, are happy to have found a new potential home. Eschewing both the joys and dangers of interpersonal combat, the guild focuses on exploration, crafting, and the mental arts of meditation and teleportation (which may not actually be possible, but we'll keep trying).
We focus on wildlife preservation and cultivation of resources for the benefit of all, although we're not above a bit of borrowing from other people's gardens when we're in a hurry. (However, stealing other players' pigs, especially if they've been named, is just mean. We don't condone such rookish behavior.) Some guild members may specialize in construction and tinkering; others may focus on herbal extracts; toys and feasts will both be encouraged. We will throw epic parties, and bake pies to give to random strangers. Our golems will be trained to address Seeds as "Madamsir," and they will occasionally hand out gifts to visitors to our homes.
We will wander the realms, build giant shrines on hillsides, gather fireflies in jars, play music for crabs, go on underwater quests, and help each other dig peat from bogs. We will harvest ice to make exotic cocktails. We will chase bats and mine sparkly stones. We will make amazing art with materials nobody thought were art supplies. We will reach out to our lost kindred, and to new kindred who have never visited the sleeping giants.
We may not keep detailed membership lists, but we'll probably wear emblems so we know each other when we meet.
Feel free to correct my Latin, which was done with the help of Google Translate; I know how accurate that's likely to be.
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no subject
Will players be able to choose non-gendered options for their seeds? (Characters are called "seeds" for reasons we don't yet know.) Mod answer of "Just talked to our animators, and I can confirm that there will be a non-gendered Seed option."
Followup by another mod on the next page:
"Sorry to be a bummer on this thread but I have to add in that there was some confusion on this answer. We are still discussing on the development side the route to take with this one. It is possible to do the third option of a non-gendered Seed but we need to weigh out how this affects development and priority with all parts of the project. At this stage adjusting some of these options and offering more choices does affect the current workload of animators and character modellers. As always we want to listen to the community and support your input where we can but we've also said that we will be up front with you when something can't be done or may have to take a backseat to other systems and at this stage, this is one of those requests that will have to take a backseat until we can work out the details. Sorry guys!"
So: They're not unsupportive of the the concept, but since alpha opens in July, they're not likely to have nongendered options by then. However, beta is scheduled for the start of next year, and I'm hopeful it'll be available by then, esp. if people keep talking about it.
Nongendered player options (in suggestions), much longer thread (5 pages), including the standard cismale reactions: "OMG, how would I know what pronouns to use?!? Also, there are only TWO genders; that's a scientific FACT."
I'm always fascinated by people who scream about "scientific FACT" when it comes to gender, but they're perfectly happy to have characters who regenerate after death. (We did slam down the "fact" clams.)
ETA: Official Mod Responses to a lot of threads, gathered into a single post in rev-chron order (newest at top). May not be entirely understandable without the context, but gives some sense of how the mods are talking with players.
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