Date: 2013-06-05 06:51 pm (UTC)
elf: Silhoette of autumn scene; one glitch sitting on a park bench, another leaping in the air (Glitch - Autumn Day)
From: [personal profile] elf
I bought 7 dice. I couldn't convince myself to get 11.

I have no idea what to do with 7 dice. I have vague thoughts of "that's enough for two players to roll three each, or three players to roll two each, and to have one set to the side showing the giant who influences the outcome of the current roll."

I had some thoughts of a boardgame vaguely like Candyland... roll the die, progress to the next/nearest space marked for that giant, something happens. I'd probably want to use the Glitch maps.

Hmm, use some of the regional maps; land on a space; roll two dice--if either of them matches the shrine, you win a Something; if they both match, you win a Something Big; roll 1 rook and it cancels a match; roll 2 rooks and you have a rook attack?

Something might be "resource cards." Or bonus resource cards. Fill your hand with resource cards?

...I need someone who speaks game design to bounce ideas around with. (Also, I need my homework to get done and my billing log to magically fill in the profit-and-loss ratios. If I put all the dice on the table Tii-side-up, will that happen faster?)
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