You're welcome. A friend's husband passed away several years back, and she brought his dice jar to the wake, so we could all bring something of him home with us. I found the necklaces then.
I bought one, and kind of wish I'd gotten two. The person who did the initial run has posted the source graphics he used to Ur - What Remains, and folks are looking at getting it prototyped for Shapeways.
I bought 7 dice. I couldn't convince myself to get 11.
I have no idea what to do with 7 dice. I have vague thoughts of "that's enough for two players to roll three each, or three players to roll two each, and to have one set to the side showing the giant who influences the outcome of the current roll."
I had some thoughts of a boardgame vaguely like Candyland... roll the die, progress to the next/nearest space marked for that giant, something happens. I'd probably want to use the Glitch maps.
Hmm, use some of the regional maps; land on a space; roll two dice--if either of them matches the shrine, you win a Something; if they both match, you win a Something Big; roll 1 rook and it cancels a match; roll 2 rooks and you have a rook attack?
Something might be "resource cards." Or bonus resource cards. Fill your hand with resource cards?
...I need someone who speaks game design to bounce ideas around with. (Also, I need my homework to get done and my billing log to magically fill in the profit-and-loss ratios. If I put all the dice on the table Tii-side-up, will that happen faster?)
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Date: 2013-06-05 02:54 pm (UTC)*wishes she had a pair of her own*
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Date: 2013-06-05 06:51 pm (UTC)I have no idea what to do with 7 dice. I have vague thoughts of "that's enough for two players to roll three each, or three players to roll two each, and to have one set to the side showing the giant who influences the outcome of the current roll."
I had some thoughts of a boardgame vaguely like Candyland... roll the die, progress to the next/nearest space marked for that giant, something happens. I'd probably want to use the Glitch maps.
Hmm, use some of the regional maps; land on a space; roll two dice--if either of them matches the shrine, you win a Something; if they both match, you win a Something Big; roll 1 rook and it cancels a match; roll 2 rooks and you have a rook attack?
Something might be "resource cards." Or bonus resource cards. Fill your hand with resource cards?
...I need someone who speaks game design to bounce ideas around with. (Also, I need my homework to get done and my billing log to magically fill in the profit-and-loss ratios. If I put all the dice on the table Tii-side-up, will that happen faster?)